Wind
DarkGrass
ElectricHoly
ANIIMO / NO. 010
大号鸥
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Nova Stage
Creates deep, tuba-like sounds that match its steady, friendly character.
DarkGrass
ElectricHoly
擅长风元素的伊莫可以在家园中进行风力加工。
Workload 90
While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.

Creates a field that continuously grants allies within range 35% damage reduction for 7s.

(BREAK) Wields the power of wind to attack targets from a distance.
Material amounts are the cost for reaching each stage. Stage 1 shows the initial resonance upgrade.

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Nova Stage
Tubsters living in the highlands roll up grass leaves to decorate the venue. Whenever their horn sounds, the show never gets boring.
RockWater
DarkFireWind
DarkGrass
ElectricHoly
擅长草元素的伊莫可以在家园中进行播种、采集等行为。
Workload 75擅长风元素的伊莫可以在家园中进行风力加工。
Workload 90
While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.

Creates a field that continuously grants allies within range 35% damage reduction for 7s.

(BREAK) Wields the power of wind to attack targets from a distance.
Material amounts are the cost for reaching each stage. Stage 1 shows the initial resonance upgrade.

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Nova Stage
As they walk along the beach and play, the beat washes over them like waves, as if they can hear the ocean resonating.
FireRock
ElectricGrassIce
DarkGrass
ElectricHoly
擅长水元素的伊莫可以在家园中进行酿造、浇水、打水等行为。
Workload 75擅长风元素的伊莫可以在家园中进行风力加工。
Workload 90
While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.

Creates a field that continuously grants allies within range 35% damage reduction for 7s.

(BREAK) Wields the power of wind to attack targets from a distance.
Material amounts are the cost for reaching each stage. Stage 1 shows the initial resonance upgrade.
Chirpi → Tubster · View connection
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