
Victory Concerto
While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.
ANIIMO / NO. 010
大号鸥
That form is not available. Showing the default form.

Image unavailable. You can still read this form’s information.
Nova Stage
Creates deep, tuba-like sounds that match its steady, friendly character.
Values listed in the official index; your in-game stats may differ.
Pathfinding information is not yet available.
Mobility information is not yet available.

While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center.

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. Tap the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.

Creates a field that continuously grants allies within range 35% damage reduction for 7s.

(BREAK) Wields the power of wind to attack targets from a distance.

Image unavailable. You can still read this form’s information.
Nova Stage
Tubsters living in the highlands roll up grass leaves to decorate the venue. Whenever their horn sounds, the show never gets boring.
Values listed in the official index; your in-game stats may differ.
Pathfinding information is not yet available.
Mobility information is not yet available.

While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center.

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. Tap the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.

Creates a field that continuously grants allies within range 35% damage reduction for 7s.

(BREAK) Wields the power of wind to attack targets from a distance.

Image unavailable. You can still read this form’s information.
Nova Stage
As they play, the waves surge and synchronize with the beat, as if the sea is responding to the melody.
Values listed in the official index; your in-game stats may differ.
Pathfinding information is not yet available.
Mobility information is not yet available.

While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%.

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center.

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center.

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. Tap the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.

Creates a field that continuously grants allies within range 35% damage reduction for 7s.

(BREAK) Wields the power of wind to attack targets from a distance.
Chirpi → Tubster · View connection
These are name-level connections. Form, level and material requirements are not yet recorded.
Explore this evolution family →