
Tidal Heart
While in water terrain or after absorbing water, increases Water damage by 20% for 20s.
ANIIMO / NO. 056
星骑士
That form is not available. Showing the default form.

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Nova Stage
They turn the shells that once covered them into swords and shields to protect fragile Shellies along the coastline.
Habitat information is not yet available.
Values listed in the official index; your in-game stats may differ.
Pathfinding information is not yet available.
Mobility information is not yet available.

While in water terrain or after absorbing water, increases Water damage by 20% for 20s.

Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Wields the power of water to attack targets at close range.

Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s.

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Stage not yet recorded
Guided by Prismana, the determination to serve justice casts a golden hue on Sherros’ shell armor.
Habitat information is not yet available.
Values listed in the official index; your in-game stats may differ.
Pathfinding information is not yet available.
Mobility information is not yet available.

While in water terrain or after absorbing water, increases Water damage by 20% for 20s.

Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Wields the power of water to attack targets at close range.

Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s.

Image unavailable. You can still read this form’s information.
Stage not yet recorded
Touched by unstable Prismana energy, the Sherro's will to protect its kind makes its shell shine brighter than ever.
Habitat information is not yet available.
Values listed in the official index; your in-game stats may differ.
Pathfinding information is not yet available.
Mobility information is not yet available.

While in water terrain or after absorbing water, increases Water damage by 20% for 20s.

Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Wields the power of water to attack targets at close range.

Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s.

Image unavailable. You can still read this form’s information.
Stage not yet recorded
The storm-born Sherros absorb lightning with their antennae, looking down upon the sea they guard like kings.
Values listed in the official index; your in-game stats may differ.
Pathfinding information is not yet available.
Mobility information is not yet available.

While in water terrain or after absorbing water, increases Water damage by 20% for 20s.

Gathers water currents to perform 3 consecutive slashes. If all hits strike the target, unleashes one additional powerful slash. When near water, absorbs water to deal extra damage equal to 30% Might, upgrading the slash into a Waterblade Slash.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Throws a shell at the target. Nearby puddles deal extra damage equal to 30% of the original Might and increasing Water damage by 15% for 20s.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Wields the power of water to attack targets at close range.

Delivers a slash in a large area. If near water terrain, absorbs water to deal {0}% extra damage and increases basic attack range after the slash for {1}s.
Sheldon → Sherro · View connection
These are name-level connections. Form, level and material requirements are not yet recorded.
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