Water
FireRock
ElectricGrassIce
ANIIMO / NO. 055
星骑士
That form is not available. Showing the default form.

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Nova Stage
They turn the shells that once covered them into swords and shields to protect fragile Shellies along the coastline.
FireRock
ElectricGrassIce
擅长水元素的伊莫可以在家园中进行酿造、浇水、打水等行为。
Workload 90热爱游玩的伊莫会开心的留下一些产物。
Workload 90
While in water terrain or after absorbing water, increases Water damage by 25% for 20s.

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gain [Super Armor] for 5s.

Strikes the target with a shell. If there’s a water environment nearby, activates puddles within the hit range to deal additional damage equal to 30% Might and increase Damage Amp by 15% for 20s.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Wields the power of water to attack targets at close range.

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s.
Material amounts are the cost for reaching each stage. Stage 1 shows the initial resonance upgrade.

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Nova Stage
Guided by Prismana, its determination to uphold justice casts a golden glow across Sherros’ shell armor.
DarkWind
Dark
FireRock
ElectricGrassIce
擅长水元素的伊莫可以在家园中进行酿造、浇水、打水等行为。
Workload 105热爱游玩的伊莫会开心的留下一些产物。
Workload 105
While in water terrain or after absorbing water, increases Water damage by 25% for 20s.

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gain [Super Armor] for 5s.

Strikes the target with a shell. If there’s a water environment nearby, activates puddles within the hit range to deal additional damage equal to 30% Might and increase Damage Amp by 15% for 20s.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Wields the power of water to attack targets at close range.

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s.
Material amounts are the cost for reaching each stage. Stage 1 shows the initial resonance upgrade.

Image unavailable. You can still read this form’s information.
Nova Stage
The storm-born Sherros absorb lightning with their antennae, looking down upon the sea they guard like kings.
WaterWind
DarkIce
FireRock
ElectricGrassIce
擅长电元素的伊莫可以在家园中进行电力加工。
Workload 75
While in water terrain or after absorbing water, increases Water damage by 25% for 20s.

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gain [Super Armor] for 5s.

Strikes the target with a shell. If there’s a water environment nearby, activates puddles within the hit range to deal additional damage equal to 30% Might and increase Damage Amp by 15% for 20s.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Wields the power of water to attack targets at close range.

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s.
Material amounts are the cost for reaching each stage. Stage 1 shows the initial resonance upgrade.
Sheldon → Sherro · View connection
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