
Overcharged Coral
When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
ANIIMO / NO. 085
珊瑚龙
That form is not available. Showing the default form.

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Nova Stage
They love to bury themselves in sand, mimicking coral clumps. They use the glow of the coral on their head and back to lure creatures for a surprise attack.
Values listed in the official index; your in-game stats may differ.
Mobility information is not yet available.

When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.

Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.

Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.

Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.

Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might.

Wields the power of earth to attack targets at close range.

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Nova Stage
Under the falling rain, danger grows as quietly as the coral spines along its back. It slips through the downpour without a sound, waiting for one careless move from its prey.
Values listed in the official index; your in-game stats may differ.
Mobility information is not yet available.

When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.

Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.

Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.

Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.

Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might.

Wields the power of earth to attack targets at close range.
Reefish → Coraliz · View connection
These are name-level connections. Form, level and material requirements are not yet recorded.
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